it goes on and on and it all comes together beautifully to ensure that no two runs ever feel the same. You've got divine graces – stackable perks that are scattered throughout levels – as well as relics and charms which add the likes of electrical shields, enemy leeching vortexes, totems that distract your foes, cloaks, rings of regeneration, fire damage. There's the Book of Rea, which – amongst other things – gives you access to obelisks adorned with boons such as shields, temporary invulnerability, regenerating health and a lot more besides. There are persistent unlockable skills you can purchase between missions that are shared across the entire cast of characters – stuff such as permanent armour upgrades, speed, critical hit damage and strength power-ups. There are so many moving parts here and, somehow, Dead Mage has managed to ensure that, no matter how you decide to play, which character you concentrate on upgrading and what RNG luck spits out at you on any given dungeon run, there's always a nicely addictive synergy in how the various perks and boons stack up to help you on your journey. There really are an absolute ton of power-ups, skills and upgrades to get your hands on in this game, and it's the sheer volume of these that is perhaps Children of Morta's biggest strength. You'll then return home, whether you've been successful or not, watch a little more of the story unfold and spend some time unlocking upgrades and perks. The general flow of gameplay consists of taking one of the six playable members of the Bergson family down into the multi-level dungeons below their home to fight your way to a boss battle and unlock a gateway to the next area, hoovering up Morv – the local currency – and grabbing various upgrades and boons strewn about the procedurally-generated levels as you go. Dead Mage's Children of Morta makes a valiant attempt to join this exclusive list of titles with a truly gorgeous pixel art-style, addictive combat and unique family-driven set-up that sees you take control of various members of the Bergson clan as they attempt to stem the tide of an evil corruption that's spread across the land from the summit of Mount Morta.įor the most part, Children of Morta's family set-up works pretty well it does stumble a little to begin with as you only have access to a few characters who aren't the strongest of the bunch – we're looking at you, John – and you'll need to grind early dungeons in order to unlock others, but once things get going there's a lot to enjoy here, even if the narrative is a little simplistic and the whole thing is over a bit quicker than we might have expected. There's absolutely no shortage of excellent retro-pixel style roguelikes and rogue-lites on Switch, with the likes of Enter the Gungeon, The Binding of Isaac, Crypt of the Necrodancer and Dead Cells being just a few of those that stand out as must-plays on Nintendo's console.
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