Where Mortar shines is in bombardment of the enemy ship when both ships are pulled up near to each other, or in the process of grappling. It's also entirely useless if you need to kill an enemy right away, as the projectile does no direct damage on hit, and in the 5 seconds it takes to explode, an enemy will simply shoot or stab you. Mortar can be useful with good aim, but its potential to accidentally kill the player using it must be respected. Mortar has 4 carried ammunition per life(formerly 2), and takes 5 seconds to reload after firing. ![]() When the fuse runs out, the Grenade will explode, heavily wounding or instantly killing any players within a seven-foot radius. If this grenade directly hits an enemy or friend before its fuse has ran out, it will harmlessly bounce off their body. When fired, Mortar will launch a rolling, bouncing Grenade projectile with a 5 second fuse. The Hand Mortar is a grenade-launching primary weapon with a short, flared barrel like a miniature cannon. But despite all this power, once you've fired it once, it's useless for the rest of the fight, unless you have somewhere you can retreat to in order to reload. Enemies approaching in single file will be very vulnerable to your powerful one-man volley. ![]() With the slowest reloading time of any primary weapon by far, Nock Gun's best use is when boarding or being boarded at the very beginning of the ramming phase a single shot can kill multiple approaching enemies, as its shots pass through multiple players, instantly killing every one. Nock Gun will kill in one hit at close range, in one hit at mid range, and becomes highly inaccurate at long range. It has infinite ammunition, and takes 20 seconds to reload after firing. Nock Gun's 7 barrels all fire at the same time in a straight line, as opposed to the wider spread of the Blunderbuss. It is based upon the gun invented by James Wilson and produced by Henry Nock in 1779. Its design incorporates 7 separate gun barrels arranged in a hexagon shape, all linked to one trigger. The Nockgun is a primary "volley weapon", a unique firearm with very few similarities to anything else in the FPS genre. Once you can no longer see individual players on the enemy ship, it's a good idea to stop trying to snipe with your Musket, and use Cannons instead. Keep in mind that Blackwake small arms are only reliable to a distance of 50 metres. However, it is almost always good for at least one kill in any combat situation, due to its high damage. Due to its longer reload time and mandatory aim-down-sights, Nockgun or Blunderbuss may be a better choice if you wish to board. Musket has the best accuracy of any primary weapon.Īs the game's most effective ranged weapon after the Cannon and Swivel, Musket is best used in distances of 50-10 metres attacking boarding enemies from the far side of your ship, or even "sniping" valuable targets on the enemy ship, such as their Captain. It has infinite ammunition, takes 15 seconds to reload after firing, and will kill enemies in one shot to the body at any range. Musket must aim down the sights (by pressing M2) before it can fire. It is a smoothbore, muzzle-loading long gun, apparently based on the British Army's Land Pattern Musket. All these factors combined means that Blunderbuss is one of the best weapons to use in the event of boarding the enemy ship.įormerly known as the Standard Rifle, The Standard Musket is a long-range primary weapon which functions similarly to Sniper Rifles in other shooters. ![]() Even if it fails to kill the enemy, it has a significant chance of causing heavy bleeding. At mid range, its large spread helps cancel out its inaccuracy, making it easier for you to hit enemy players than the Musket, Mortar or Nockgun in the heat of battle. While being totally ineffective at longer ranges, Blunderbuss is best used when in close quarters with enemy players it can kill enemies standing next to each other in a single shot. At long range, Blunderbuss appears to do no damage whatsoever, or is so inaccurate that its shots will rarely land. At mid range, it takes 2 body shots to kill. At close range, Blunderbuss kills in 1 body shot. It has infinite ammunition, and takes 10 seconds to reload after firing. It is a muzzle-loading gun with a wide, cone-shaped muzzle.īlunderbuss fires multiple weak shots at once, which spread out in a cone-like fashion over a wide area. The Blunderbuss is a primary weapon which functions similarly to Shotguns in other games. The primary, most powerful hand-held weapon that players use while they are fighting in a match, accessed by pressing 1.Īs of Patch 3.1, there are 4 different types of primary weapons: The Blunderbuss, the Musket, the Nock Gun, and the Hand Mortar.
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